Thursday, August 12, 2010

IE Part 2

This looks very promising to me.
I like how Levine describes "Bioshock" as being "much more than a story of a single place or a single time." I feel like I felt that while playing both previous titles, and I'm glad to see them developing on this idea.
Bringing it back to the early 1900's intrigues me, me being a history major (who salivates at any mention of days past). The open air concept sounds, and looks, very interesting. And looks beautiful! It seems like quite a shift from their self-confessed claustrophobic halls of the city of Rapture, but in a good way. I'm both excited and a tad apprehensive about those Sky-Line battles; they could either be really awesome, or very tedious.
I think that, for the world of Bioshock, "Rapture" is more an idea than a physical city, a concrete entity. A place where a man can be and do all he wishes, without repercussion...could be anywhere. A Rapture in the sky sounds positively brilliant.
All in all, though, colour me interested!
"Bioshock Infinite?" More like "Bioshock's Infinite Excitement!"

Infinite Excitment!

Oh dead lordy!!




Quote from Kevin Levine:
Keeping secrets is hard.

The last three years for me have been dominated by a single question: “What are you guys doing there?”

Some of you were pretty certain it was an X-COM game, which I can now safely say it is not.  It is also not part of the Freedom Force, SWAT, X-Wing vs. Tie Fighter, Kingdom Hearts or Yar’s Revenge franchises.  The time for discussing what Irrational Games is NOT doing is over.

Today we announce BioShock Infinite.

That’s right, this is a BioShock game.

It’s a sequel.

But it’s also not a sequel.

Let me explain.

At Irrational Games, we believe that in order to fulfill expectations, you have to defy expectations.

When we completed the original BioShock, we felt we had said all we wanted to say with Rapture, but we weren’t done with the idea that is BioShock.  BioShock is so much more than a story of a single place or a single time.  We had so much more we wanted to say.

There are two core principles for us that define a BioShock game. First, it has to be set in a world that is both fantastical and yet also grounded in the human experience. Second, it has to provide gamers with a large set of tools, and then set them loose in an environment that empowers them to solve problems in their own way.

It would have been easier for us to go back to the well. We could have taken the easy route.  We could have simply done more of the same, but we would not have been true to ourselves as game developers.  Making the original BioShock was hard.  We challenged ourselves every step of the way, and we tossed aside many elements and ideas simply because they weren’t good enough.

So when we started the sequel, we said to ourselves: “We want to expand on those core principles, but beyond that, there are no sacred cows.  Everything else that people know or think they know about BioShock is open for negotiation.”

You will find yourself in a completely new world.  Columbia is not an unknown secret city at the bottom of the sea.  It’s a creation of an America transforming from a regional agrarian collection of states into a world power with global reach.

You now play an actual character, and not a cypher who is unaware of his own identity.  You are Booker Dewitt, a particular character with an established history, with a voice you will hear as he talks to himself and others in the game.

You’ve come to Columbia for a reason: to find a mysterious young woman named Elizabeth and bring her safely out of the city. She will travel with you, interact with you, and react to the situations you cause to happen, and through your relationship with her, we’re able to tell the story of this new and amazing world.

This world of Columbia presents radical differences in scale from what you are used to. You’re not crawling through corridors on the ocean floor, claustrophobic with the weight of the ocean bearing down on you.  Instead you find yourself navigating through huge environments, zipping around on Sky-Lines at eighty miles per hour and getting into firefights at ranges of two thousand yards.

In fact, there is so much new and radical about BioShock Infinite that we simply can’t tell you all about it in one revelation.  What we present to the world today is merely the tip of a very large iceberg.  In the coming months we’ll begin to reveal more of what BioShock Infinite is all about and let the world know why we are so excited.

For now, we want to thank you all for your patience, and for sticking with us all these many months while we labored in silence.The time for silence is over. First up for the fans of this site is another episode of Irrational Behavior with Shawn Elliott that covers the announcement of BioShock Infinite and the work that led up to it. I’m sure you’ll dig it.

Down the road a bit, actual gameplay footage awaits. It’s something you’re going to want to watch more than once. Trust me on this one.

Monday, May 17, 2010

This shouldn't be allowed to happen, People should NOT have to live like this!

Listen up, Arizona's government!

Copied from Reuters via Yahoo:


 
Mexican Mayda Reyes Lujan kisses the hand of her husband Antonio through the wall which separates the Mexican city of Nogales Sonora and Nogales Arizona May 1, 2010. Antonio has been an illegal immigrant in the United States for the last nine years. Arizona's Republican governor, Jan Brewer, signed a measure into law last week that makes it a state crime to be in Arizona illegally. It also requires state and local police to determine a person's immigration status if there is "reasonable suspicion" they are undocumented.

Wednesday, March 17, 2010

This is ridiculous.

And amazing.
Ridiculously amazing.


Sunday, March 14, 2010

Quick Time.


I thought I'd never succumb to anything like this, that I would endanger myself by starving myself, sure, but meds?
I've been taking SlimQuick Naturals for almost a week now, which I think is better than some others meds. I did my research prior to picking it up, and it sat in my room for about a week before I took the first dose. I haven't felt anything adverse, so I guess that's a plus, unfortunately, this means I haven't taken my night-time migraine medication (which I take nightly to ward off morning migraines). My migraine meds used to be used as anti-depressants (a common practice in migraine treatment, has to do with brain blood vessels, hormones, etc.)
I'd never really noticed how those pills affected me until now, that I've stopped taking them for a bit. I am at my lowest now. Depressed to a degree that I haven't experienced in months. It's terrible.

I guess I can take the 4 pounds I seem to have lost as a consolation.

Monday, January 25, 2010

It's never good enough, is it? No, it's not.
Also, sorry, but I have NO sympathy for a man who's going to FLORIDA for a string of meetings. Yes, I get it, you have to talk to people in a business format, but it won't be for 24hours. You'll be able to fuck off for a bit in FLORIDA. So stop complaining, dink. You have a cottage now. And you're going to FLORIDA. Fuck, like you NEED a vacation to another country this year. HA. Royal dink status, ACHIEVED!
Oh, and PS. I don't mind people playing on my PS3. But I demand they ASK first. Is that so bad? Asking? No, not saying "okay, and now I'm going to play on that PS3 thingy!" No. That is not asking. That is being stupid. Also, stop downloading shit onto it. It's like a computer. But better. So don't muck up the hard drive with bullshit! I get it, you hate working, you're a tired old man, but LEARN SOME GODDAMN MANNERS! The only reason I rag on you is because, even if I'm nice to you, you shit on everything I do and am. So I turn the tables and then get in shit for it. LEARN TO ASK PERMISSION, Jackass.